Kerbin's ground drawn all the way to the horizon.

- The far ground as it really is: the game draws far-off ground as a few big, coarse pieces, so from the clouds the mountains on the horizon are smooth humps. Far Ground draws it again, a point every few pixels, from the game's own heights, decals and land.
- Sharp coasts and ranges from the clouds up to 120 km, fading into the game's far planet as its own ground does.
- Nothing invented, nothing stored: it is the game's own ground, drawn more finely; EVE's city lights are laid on it too.
- About a millisecond of the graphics card a frame, and the game no longer draws its own far pieces.
For KSP 1.12.x. Needs Keystone 0.9 or later. Kerbin only, for now.
Works on: Mac and Windows 11 (Direct3D 11 and OpenGL): tried. Linux: not run.
More pictures, every setting and how it works: on GitHub.
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