Far Ground

Kerbin's ground drawn all the way to the horizon: the far ranges, ridges and coasts as they really are in the game, a point every few pixels. Needs Keystone 0.9 or later.

License: CC-BY-4.0

ML/AI: 

Game Version: 1.12.5

Author: Ishiaki

Downloads: 79

Followers: 3

Kerbin's ground drawn all the way to the horizon.

  • The far ground as it really is: the game draws far-off ground as a few big, coarse pieces, so from the clouds the mountains on the horizon are smooth humps. Far Ground draws it again, a point every few pixels, from the game's own heights, decals and land.
  • Sharp coasts and ranges from the clouds up to 120 km, fading into the game's far planet as its own ground does.
  • Nothing invented, nothing stored: it is the game's own ground, drawn more finely; EVE's city lights are laid on it too.
  • About a millisecond of the graphics card a frame, and the game no longer draws its own far pieces.

For KSP 1.12.x. Needs Keystone 0.9 or later. Kerbin only, for now.

Works on: Mac and Windows 11 (Direct3D 11 and OpenGL): tried. Linux: not run.

More pictures, every setting and how it works: on GitHub.

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  1. spacedock.info
  2. sd1b.52k.de
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  4. sd-prod-live.52k.de
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