The flight camera held steady while your craft spins.
- The game's camera wobble held back: the game turns its flight camera a little more the faster the craft spins, and in a fast spin the picture shakes. Steady Camera holds that back, all of it as installed or as much as you like.
- A glide, not a jump, when the camera moves to what it follows next.
- The game's camera shake (engines, boosters, the air's buffeting) kept to as much as you like, outside and in the cockpit.
- Your settings untouched: switch it off and the camera is the game's own again.
For KSP 1.12.x. Needs Keystone.
Works on: Mac: tried. Windows 11: 0.1.0 tried. Linux: not run.
More: on GitHub.
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