Natural Ocean

A sea of its own for every world that has one: waves raised by the weather's wind, swell, white water where they break, surf, seaweed, craft that ride the waves, and a camera that can go half under. A first sea, not a finished one.

License: CC-BY-4.0

Game Version: 1.12.5

Downloads: 125

A sea of its own for every world that has one: waves raised by the weather's wind, swell, white water where they break, surf on the beach, seaweed in the shallows, and a camera that can go half under.

A first sea, not a finished one (0.1). It reads as a sea at a glance; it does not yet stand beside a photograph of one.

For Kerbal Space Program 1.12.x. Needs Keystone, a separate download (on SpaceDock): this mod does not load without it. With Natural Weather, which is not needed, the sea goes by the weather's wind; without it, by a light breeze.

What it does

  • Waves from the wind, higher and longer the harder it blows, with swell from elsewhere.
  • White water where crests break, and foam that lies and fades.
  • The shore: surf that breaks and runs up the sand, green water over the shallows, seaweed on the bottom.
  • What floats rides the waves.
  • A camera half under: the waterline across the glass where the sea cuts it, and the water dimmer and bluer with depth.

Install

Copy the NaturalOcean folder from the download into your KSP's GameData, beside Keystone.

Settings

In the Keystone window (the keystone button on the game's toolbar, or Alt-K; Option-K on a Mac): how rough, how clear the water is, whether craft ride the waves, seaweed, and whether other seas are put out of sight.

Good to know

  • What is still wrong with it: a breaking crest is white laid on a smooth wave, fresh foam is too clean, the water is one blue, and what floats leaves no wake of waves. The plan says what comes next.
  • Where this sea is drawn the game's own is not, and Scatterer's sea is drawn with nothing of it showing (Scatterer's settings are not touched). Beside other mods that draw the sea (Parallax, EVE) it has not been tried.

Works on

Windows 11 (Direct3D 11 and OpenGL) and Mac: tried. Linux: never run.

More: the long description (everything in full, and what was tried on each system) and the rest of the wiki.

Licence

CC BY 4.0: use it, change it and pass it on as you like, as long as you credit Ishiaki and link back here.

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