Fragmentation

Crashes as they are: a craft breaks up from the parts that hit, tanks are crushed, torn open as they slide, split, leak and go up, and a wreck leaves a scar and a trail of its own torn skin. With Volumetric Explosions (in the download) its fire, smoke and dust are drawn as a volume.

License: CC-BY-4.0

Game Version: 1.12.5

Downloads: 108

Crashes as they are. A craft that hits the ground breaks up from the parts that hit it: tanks are crushed, torn open as they slide, split, leak and go up, and the wreck digs a scar into the ground and leaves a trail of its own torn pieces. Parts from other mods break up as the game's own do.

The same throw with Fragmentation (above) and without it (below).

For Kerbal Space Program 1.12.x. Needs Keystone, a separate download (on SpaceDock): this mod does not load without it. Volumetric Explosions (on SpaceDock) is not needed, but the leaks, the fires and the smoke of every piece are drawn only with it.

What it does

  • Parts tear: a blow crushes the end that hit, and a part dragged along the ground has its underside torn away panel by panel.
  • A wreck digs in on soil and scrapes on paving. It does not bound along the ground or roll on like a wheel.
  • Tanks split before they go up, leaking and alight.
  • The pieces are the parts' own: torn panels, rings out of torn tanks, engines' bells.
  • In orbit too: a craft that clips another tears at what it hits.

Install

Copy the Fragmentation folder from the download into your KSP's GameData, beside Keystone.

Settings

In the Keystone window (the keystone button on the game's toolbar, or Alt-K; Option-K on a Mac): how far a wreck slides, how tough parts are, how many pieces there may be and how long they stay.

Good to know

  • A craft that touches down within its parts' crash tolerances is not hurt, as in the game. What water does is left to the game.
  • While a craft could hit something at speed, a mod that shows a part's crash tolerance will show a very large number: this mod is deciding what a blow does.
  • A big crash costs about what the game's own crash with Volumetric Explosions costs.

Works on

Windows 11 (Direct3D 11) and Mac: tried. Linux: never run.

More: the long description (everything in full, and what was tried on each system) and the rest of the wiki.

Licence

CC BY 4.0: use it, change it and pass it on as you like, as long as you credit Ishiaki and link back here.

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