A rocket engine's exhaust as burning gas: a blinding white-hot jet that leaves the nozzle, widens, cools out through yellow into orange tongues, strikes the ground and runs out over it. Worked out bit by bit and drawn as a true volume, not painted.

For Kerbal Space Program 1.12.x. Needs two other mods, each a separate download, and does not load without both: Keystone (on SpaceDock) and Volumetric Explosions 0.6.4 or later (on SpaceDock), in whose air the flame burns.
Copy the EngineFlames folder from the download into your KSP's GameData, beside Keystone and
VolumetricExplosions.
In the Keystone window (the keystone button on the game's toolbar, or Alt-K; Option-K on a Mac): how bright, how long, how wide, and whether the game's own flames are hidden.
Windows 11 (Direct3D 11 and OpenGL) and Mac: tried. How the flame moves since Volumetric Explosions 0.6.4 has been looked at on the Mac only so far. Linux: never run.
More: the long description (everything in full, and what was tried on each system) and the rest of the wiki.
CC BY 4.0: use it, change it and pass it on as you like, as long as you credit Ishiaki and link back here.
Raw stats are from the beginning of time until now. Each follower and download entry represents one hour of data. Uneventful hours are omitted.