Cinema Camera

The flight camera worked like a real one: lens, sensor, aperture, focus, shutter and film speed, moves and paths to fly, and a viewfinder with a light meter.

License: CC-BY-4.0

Game Version: 1.12.5

Downloads: 33

The flight camera worked like a real one: a lens, an aperture, a focus, a shutter and a film speed, each doing to the picture what it does on a camera. With camera moves, and a viewfinder to look through.

For Kerbal Space Program 1.12.x. Needs Keystone, a separate download (on SpaceDock): this mod does not load without it.

Install

Copy the CineCamera folder from the download into your KSP's GameData, beside Keystone.

Use

Open the Keystone window (the keystone button on the game's toolbar, or Alt-K; Option-K on a Mac), turn to Cinema Camera and switch it on.

  • Focal length, aperture, focus, shutter and film speed: what the camera sees, what is sharp, motion blur and grain. Exposure by the camera makes them set how bright the picture is, as on a real camera.
  • Camera moves: stay and follow a launch from beside the pad, drift beside a ship in orbit, circle the ship, or fly a path of up to twelve points.
  • Viewfinder: a camera's instruments in place of the game's (a focus bracket, a light meter, timecode), and bars for a 1.85:1 or 2.39:1 picture.
  • Keys, with Alt held (Option on a Mac): C the camera on and off, V the viewfinder, F what the focus is on, T leaves the camera where it is, Y flies the path, Page Up and Page Down pull the focus.

What each setting does.

Works on

Windows 11 (Direct3D 11) and Mac: tried, with TUFX and without it. Linux: never run.

More: the long description (everything in full, and what was tried on each system) and the rest of the wiki.

Licence

CC BY 4.0: use it, change it and pass it on as you like, as long as you credit Ishiaki and link back here.

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