The game's flat explosion sprites replaced by a small simulation of fire, smoke and dust, drawn as a true volume and lit by the sun, the sky and the fire. It changes nothing but the look.


Left: the game's own explosion. Right: the same blast with the mod.
For Kerbal Space Program 1.12.x. It needs no other mod.
Copy the VolumetricExplosions folder from the download into your KSP's GameData. To remove it, delete that folder.
On a Mac, a copy downloaded with a browser runs slower until you allow its library with one command: see Installing.
In GameData/VolumetricExplosions/PluginData/settings.cfg: quality (0.2 light to 3 heavy), size, smoke (how
long it hangs), wind, and enabled = false for the game's own explosions.
All of them.
Windows 11 (Direct3D 11 and OpenGL) and Mac: tried. Linux: never run.
More: the long description (everything in full, and what was tried on each system) and the rest of the wiki.
CC BY 4.0: use it, change it and pass it on as you like, as long as you credit Ishiaki and link back here.
Raw stats are from the beginning of time until now. Each follower and download entry represents one hour of data. Uneventful hours are omitted.