Switchable configurations for some Kerbal Space Program engines that aim to add stylistic and somewhat hard-sci-fi-accurate exhaust plumes. Mainly just ModuleManager patches and homemade Waterfall templates.

These mods are required for Overkill Plumes to run properly. You'll need to install each one (and their own dependencies) before installing Overkill in order for it to work.
These mods are not required for Overkill to run, but are currently supported through patches. Effectively, these are mods whose engines can get Overkill plumes.
Every supported engine gets a plume switcher in their right-click menus to return effects to their original looks. Most switchers also offer a faux-antimatter option for that additional aesthetic kick.



A CKAN listing is actively being worked on. Download via the SpaceDock link below for the latest actual release.
depends:
- name: Waterfall
- name: ModuleManager
- name: B9PartSwitch
reccomends:
- name: FarFutureTechnologies
- name: StockWaterfallEffects
suggests:
- name: Restock
- name: RestockPlus
conflicts:
- name: KerbalAtomics
Download the latest ZIP from SpaceDock (or the GitHub repo's Releases page) and simply extract the folder directly into your KSP installation's GameData folder using File Explorer's "Extract all" option. You may also extract the folder manually and place ONLY the OverkillPlumes folder inside GameData.
When done correctly, the path to the mod should look like this:
KerbalSpaceProgram/
└── GameData/
├── OverkillPlumes/
│ ├── Flags/
│ ├── FX/
│ ├── Patches/
│ └── ...
├── Squad/
├── YourOtherMods/
└── ...

Copyright © 2026 Quantums Hevy
This work is licensed under the GNU General Public License v3.0.
This project contains patches and configuration files intended for use with other third-party mods. No ownership of those other projects or their assets is claimed, and nothing in this repository alters or supersedes their respective licenses.
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