Career Reimagined: Milestone Progression
Version 1.0 · A Kerbal Space Program career-mode overhaul
Career Reimagined (CareerR) is a milestone-driven career progression for KSP that trades tedious contract parameters for focused milestones and grand feats. Progression begins slow and restrictive, then steadily opens up into greater player freedom as you push further into the solar system. Specialize your space center with building upgrades, and take on optional bonus missions to help fund them. Probes first-until you prove you can land on the Mun.
CareerR needs one difficulty setting to work correctly. Without it, your funds income will be badly inflated by KSP's hardcoded "World Firsts" bonuses, breaking the intended balance.
When you create your career save, set the following in the difficulty options:
0.1Leave Science Gain Multiplier at its default (1.0) — the science economy is balanced to work without any adjustment.
The funds setting is also adjustable mid-game via the in-flight pause menu → Settings → Difficulty Options.
Why just funds? KSP awards hidden "World Firsts" funds and science during flight that cannot be disabled by config.
You will notice that contract funds rewards display as 10x larger in Mission Control (e.g. a 50,000-fund reward shows as 500,000). This is intentional — the 0.1 Funds multiplier brings the actual payout back to the intended value. Science rewards display at their true values.
Required dependencies (install these or the mod will not function):
Recommended / soft dependencies (the mod works without them, but some parts won't appear if absent):
Parts from missing mods are simply skipped; no errors occur.
CareerR folder into your GameData directory.GameData/ModuleManager.ConfigCache, GameData/ModuleManager.ConfigSHA, and GameData/ModuleManager.TechTree if they exist, so Module Manager rebuilds everything from CareerR's patches. (This step is important — without it, the science scaling and tech tree changes may not take effect. The ModuleManager.TechTree file in particular is a separate cached copy of the tech tree; if it isn't deleted, an old tree can persist even after the config is fixed.)CareerR is designed for new career saves. Adding it to an in-progress career may produce inconsistent results, because building upgrade levels and accepted contracts are partly baked into the save at creation.
WARNING: I AM NOT A CODER. THIS WAS A FUN SIDE PROJECT I ATTEMPTED BECAUSE I WANTED A MOD LIKE THIS. I DID USE CLAUDE AI TO HELP CODE. THIS IS VIBE CODED AND TESTED BY ONLY ME. IF YOU HAVE SUGGESTIONS ON HOW TO IMPROVE THE CODE-I AM ALL EARS.
Raw stats are from the beginning of time until now. Each follower and download entry represents one hour of data. Uneventful hours are omitted.