KSP 1.12 mod adding regen-cooled heatshield engines inspired by Stoke Space's Andromeda upper stage. Combines a heatshield and ring of thrust chambers into a single integrated part, with thrust vector control via differential throttling.
Differential throttle TVC with slight thrust reduction during "gimbal" action
Akron booster engine, basically a smaller, MethaLOx-balanced Vector engine (re-using stock or ReStock's models for now)
CryoTanks compatibility, all three fuel modes are implemented, complete with dedicated Waterfall plumes
Drop the GameData/AegisDynamics folder into your KSP GameData directory.
Should be supported by CKAN too.
The Aegis Thureos appears in the Engines tab of the VAB. Place it as the bottom of your stack. The chamber count slider in the part action window controls thrust and mass; TweakScale right-click options control size.
During reentry, active cooling activates automatically when heat flux exceeds the threshold. It draws from your craft's LiquidFuel and Oxidizer reserves at the engine's mixture ratio.
The Akron engine may be used as a first stage booster engine, just like any other (especially the stock Vector)
onVesselWasModified so cached engine data in third-party mods refreshes correctly).Fixed a bug that disabled active cooling with CryoTanks
Using CryoTanks will no longer force the engine to run on HydroLOx. KeroLOx and MethaLOx are added as options, with matching performances (probably not balanced perfectly) and Waterfall plumes (if installed)
Each chamber's plume now visibly varies during gimbal action, giving visual feedback for thrust vector control. Chambers on the active side of the ring brighten/grow while opposite chambers dim/shrink, creating a "differential throttle" appearance. Works with both stock effects and Waterfall.
The part's thermal resistance was slightly lowered again to make active cooling more of a requirement.
This update solely focuses on making Waterfall and Stock Waterfall Effects a required dependency instead of a required one. The mod now works without these mods installed, although they are still strongly recommended for your eye's comfort.
The differential-throttle TVC system is replaced with stock ModuleGimbal. This makes the engine behave like any standard gimbaled engine for SAS, MechJeb, and other autopilots. Benefits:
To preserve some of the old "differential thrust" feel, gimbaling now applies a slight thrust reduction (up to 10% at full deflection).
Cooling is now more fuel-efficient (10,000 kJ/unit vs 8,000), but the part is less invulnerable when cooling runs out: - skinMaxTemp reduced from 3300K to 1700K - thermalMassModifier reduced from 2.0 to 1.0 - Active cooling becomes essential rather than optional during steep reentries
Mass scaling is tuned to L^2.0 (was L^2.5 in v0.2 conceptually). Default 3.75m: 7.4t with 18 chambers. Smooth across all TweakScale sizes.
The five fixed-size variants (Aspis, Pelta, Hoplon, Thureos, Scutum) and the composite architecture parts (Shield 3.75m + Chamber) are replaced by a single Aegis Thureos engine. Use TweakScale to set size from 1.25m to 7.5m via the part's right-click menu. All previous features (chamber count slider, active cooling, CryoTanks compatibility, differential throttle TVC) carry over to the unified part.
⚠ Existing craft using Aspis, Pelta, Hoplon, Scutum, the previous Thureos, Aegis Shield 3.75m, or Aegis Chamber will not load. Recreate the engine on affected craft using the new Aegis Thureos at the appropriate scale.
IPartMassModifierAegis Dynamics is developed with substantial AI coding assistance (Anthropic's Claude). All architectural decisions, balance tuning, debugging, and integration testing are performed by the human author. AI assistance is disclosed for transparency, not as a legal disclaimer. (after discussing with the community, the use of AI make licensing tricky at best. For now, MIT seems more permissive, may totally un-license later. Feedback appreciated)
Licensed under the MIT License. You can use, modify, redistribute, or fork this mod freely (including commercially). Just keep the copyright notice with any redistribution.
Bug reports and pull requests welcome. The mod is small enough that significant contributions can land quickly. Open an issue to discuss before writing patches for major architectural changes.
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