This mod primarily updates the materials on old parts as mentioned using Textures Unlimited/Shabby(dependencies of this mod). Some of the workings have been replaced to update from FireSpitter modules to B9Part Switch modules, and the parts all assume you will be using TweakScale to scale them up or down as needed so only one size variant is included. All parts listed currently require the original mod to be installed regardless of whether the configs included in the mod update an existing part or create a new part using the old part model. All art assets from these older mods are All Rights Reserved and as a result I cannot distribute them without permission. Installing the mods is enough, as the original/default install location is referenced when specifying models to use. This mod does not currently disable or remove any parts from your VAB/SPH parts list despite duplicating the functionality of the parts it depends on - if you want to clean up your VAB, for now I suggest Janitor's Closet. Currently the mod includes the following updated parts:
KreeglandIndustrialRepurposing.zipREQUIRED MODS: | USI Core | Kontainers system | GitHub | B9 Part Switch | Part switching | GitHub | Textures Unlimited | Texture support | GitHub | ModuleManager | Config patching | GitHub | Community Resource Pack | Standard resources | GitHub
GitHub: https://github.com/DGerry83/KreeglandIndustrialRepurposing Issues/Bugs: Report on GitHub
The current public version of Textures Unlimited has a bug where it doesn't use
the detail field from texture set definitions. This affects material appearance.
Fix submitted: I've reported this to the TU team with the one-line code fix:
detail = 1; → detail = preset.detail;
Workaround: Compile TU from source with the fix, or wait for next TU release.
Status: https://github.com/KSPModStewards/TexturesUnlimited/issues/7
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