Restock Recolour

Recolour for Restock and Restock+

License: CC-BY-NC-SA 4.0

Game Version: 1.12.5

Downloads: 7,277

Mod Website: Forum Thread

Followers: 25

Work-in-progress mod adding recolors to the Restock and Restock+ mods, a mod made by @MrShelter, @Spartwo, @PicoSpaceIndustries, and @UncleMateo.
Following a hiatus of about a year, work has restarted. At first, it was just @UncleMateo for this second round of development. But @MrShelter has come back and is actively providing parts! And @PicoSpaceIndustries has also come back to help complete this project! Now, this mod is finally available on CKAN, and is nearing 100% recolorable parts! But there is still much work to be done after that. We intend to clear out any extraneous files, ensure a clean and consistent recolor scheme across all the parts, fix recolor color balance where needed, and add PBR-metallic defaults for every part. Eventually we plan to eliminate the soft-dependencies of this mod so all parts will be recolorable without the need for other TURDs.

Currently 46 parts are not yet recolorable. This version is 90% complete.

Installation

The proper place for the TURD folder is inside the GameData folder: [GameData/TURD/TU_Restock/...] If the folders and files are not in the right place, the mod won't work.

Dependencies

  • ModuleManager
  • TexturesUnlimited
  • Restock/Restock+: this mod should work fine without ReStock+, but if it is installed, you will find the parts recolorable. ReStock is required.
  • A number of Stock/BG/MH parts are not affected by Restock at all. For the time being, you will need seperate configs in order to recolor these parts. Stock, BreakingGround, and MakingHistory all have their own seperate TURD configs. You could consider this a 'soft' dependency. It is not required but recommended.

Known Issues

  • Some top hatches refuse to be recolorable. The cause of this is not yet known.
  • DepthMask parts like engine intakes sometimes look transparent in the VAB. The issue disappears when you load into the world. The launch clamp has a similar issue and will not show up correctly in the VAB, but will show correctly when loaded into the world.
  • Some parts are recolorable but are glitchy or have some kind of issue (Please point these ones out on the forums or GitHub bug reports, besides the Klaw/GrabbingArms of which I am already aware)

Special Thanks

Licensed under CC BY-NC-SA 4.0

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