ModuleAnimateBeacon
This mod provides a simple module which lets you have two active animations in the same part working at the same time. The basic module stanza is as follows (values shown are defaults)
MODULE
{
    name = ModuleAnimateDualGenerics
    moduleType = Beacon
    // Activate and stop both animations
    activateActionName = Turn On <<1>>
    stopActionName = Turn Off <<1>>
    // Activate and stop the first animation
    activateAnim_1_Name = 
    stopAnim_1_Name =
    // Activate and stop the second animation
    activateAnim_2_Name = 
    stopAnim_2_Name =
    actionGUIName = Turn On <<1>>
    animSpeed = 1
    repeating = true
    toggleActionName = Toggle <<1>>
    // Following do not have defaults
    anim_1_name = Glow
    anim_2_name = Rotate
    // Default action group , acts as a toggle
    defaultActionGroup = Light
}
The last three values do not have default values.
The module gives you the ability to control both animations at the same time, or individually. There are three sets of names, grouped together above. If no value is given to any of the values, no button for that action will be added to the PAW.
The toggle action works as follows: If no animation is running, turn on both animations If either or both of the animations are running, then turn them all off
The moduleType is only used as a textual name of the animation, which is put into the action prompts. For example:
    moduleType = Beacon
    deployActionName = Turn On <<1>>
would create the following in the PAW:
    Turn On Beacon
which, by the way, shows you that the <<1>> is used as a placeholder which is replaced by the moduleType.
The defaultActionGroup allows you to be able to have the module assigned to an existing action group.
defaultActionGroup can be one of the following:
    None
    Stage
    Gear
    Light
    RCS
    SAS
    Brakes
    Abort
    Custom01 
    Custom02 
    Custom03 
    Custom04 
    Custom05 
    Custom06 
    Custom07 
    Custom08 
    Custom09 
    Custom10
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