This mod is still in very early development. The primary focus is on flying a ship in IVA and moving around in EVA. As such no other scenes are supported: map mode, VAB, any kind of UI interaction, etc. Keeping that in mind, you are welcome to try it out and report any issues or feedback.
Please join the discord for updates and discussion: https://discord.gg/vBDzZAq3AF
Demo flight to orbit and back: https://www.twitch.tv/videos/1313229804
Demo mun landing and return: https://www.twitch.tv/videos/1510695670
Installation Guide (Start Here): https://github.com/JonnyOThan/Kerbal-VR/wiki/Installation-Guide
Note: this is a fork of Kerbal-VR originally created by @Vivero. This version uses Unity's native VR systems to render, which means it generally performs better but doesn't support special effects or UI out of the box. I've also added an extensive interaction system for manipulating switches, buttons, knobs, etc. in IVA.
Released on 2022-09-29
The goal for this milestone is to be able to complete a full mission in career or science mode (say, a mun landing) without needing to take off the headset or touch the keyboard (except for map mode, if you need it). If you find yourself needing to remove the headset, please send feedback on the discord.
Optional Modsfolder that you can drop into GameData.
RightClickbutton on either controller. This opens the PAW for your kerbal, and activates a laser on the other hand. Aim the laser at a part you want to interact with and press the
RightClickaction on that controller to select it. To interact with the PAW, tap it with your fingertip.
Optional Modsfolder you can install to enable this. This should allow the fingers to uncurl further if you're using certain controller types that don't have capacitative touch sensors. Or you may prefer the hand to be fully open even when holding a controller.
Raw stats are from the beginning of time until now. Each follower and download entry represents one hour of data. Uneventful hours are omitted.