Margo's Resource Monitors

This mod will allow you to set monitors on any resource in any/all vessels in the game. An alarm will sound if the level is passed, any time warping will be safely stopped and you will be transported to the vessel in question.

License: MIT

Game Version: 1.12.5

Downloads: 3,864

Author: linuxgurugamer

Mod Website: Forum Thread

Support this mod: Donate

Followers: 11

After having too many vessels run out of resources during timewarp and other nonsense, I wrote this mod to monitor the resources on my vessels

This mod will allow you to set monitors on any resource in any/all vessels in the game. An alarm will sound if the level is passed, any time warping will be safely stopped and you will be transported to the vessel in question.

Optionally this will interface with the Haystack Continued mod, if it is installed.

The following windows are used to set up and configure the alerts.

Resource Monitor

There are two variants of this window, the Common Resource Monitors, used on the SpaceCenter screen, and the Vessel Resource Monitors, used in the Flight scene.

The Common Resource Monitors are a set of monitors that you can set up, to either be applied automatically to all new vessels, or applied manually when first setting up a vessel which doesn't have any monitors set up.
The Vessel Resource Monitors window is used to configure monitors for the currently active vessel.
The only difference between these windows is in the top part.

The Vessel Resource Monitor can interface with the Haystack mod, to allow you to find a vessel and then to get a vessel from Haystack.

Both windows have a toggle to only allow common resources for new monitors. Common resources are defined in a config file, and can be modified by a player at any time, and the changes will be available the next time the game starts. The file is called Defaults.cfg, and stores two different types of information.

The first is the list of common resources, the default common resources are:

ElectricCharge LiquidFuel Oxidizer MonoPropellant XenonGas The second is a set of default monitors. These monitor definitions are normally only used the first time a game is loaded, after a game is loaded those definitions are ignored. However, there is an option on the Settings page to reload them.

Monitors will only work on vessels that have a ModuleCommand (ie: probe cores, manned, etc);

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